Eagle_Eye
Well-known member
SOME mental health professionals say that.
You are misrepresenting the data and the more likely CAUSES of hostile behavior to focus on what is sometimes a symptom of agressive tendencies. https://www.psychologytoday.com/us/...h-about-violent-video-games-and-kids-part-1-3
Those with aggressive tendencies or anger issues are now drawn to video games where they used to spend their time torturing animals or engaging some other outlet. Most people who play violent video games are perfectly capable of compartmentalizing it just as most who go to gun ranges and shoot paper people are.
Your argument is weak and it undermines your point.
Nice try but your link supports what I have said that it is just one of many factors.
The AMA agrees with me on the subject as evidenced below!!!!!!!!!!!!!!!!
"American Medical Association Biography
Position:
Pro to the question "Do Violent Video Games Contribute to Youth Violence?"
Reasoning:
"Children who see a lot of violence are more likely to view violence as an effective way of settling conflicts. Children exposed to violence are more likely to assume that acts of violence are acceptable behavior.
Viewing violence can lead to emotional desensitization towards violence in real life. It can decrease the likelihood that one will take action on behalf of a victim when violence occurs.
Entertainment violence feeds a perception that the world is a violent and mean place. Viewing violence increases fear of becoming a victim of violence, with a resultant increase in self-protective behaviors and a mistrust of others.
Viewing violence may lead to real life violence. Children exposed to violent programming at a young age have a higher tendency for violent and aggressive behavior later in life than children who are not so exposed.
Although less research has been done on the impact of violent interactive entertainment (video games and other interactive media) on young people, preliminary studies indicate that the negative impact may be significantly more severe than that wrought by television, movies, or music." "
https://videogames.procon.org/view.source.php?sourceID=009375
https://www.ama-assn.org/sites/defa...th/a07-csaph-effects-video-games-internet.pdf
